Plane shift 5e1/9/2024 ![]() ![]() You can speak, read, and write Common and Vampire. A humanoid killed in this way becomes a null. The target dies if this effect reduces its hit point maximum to 0. The reduction lasts until the target finishes a long rest. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. ![]() If you hit, you deal 1 piercing damage and 1d6 necrotic damage. Make a melee attack against the target, using either Strength or Dexterity for your attack roll. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Regardless of their moral bent, the strict hierarchies of their bloodchiefs inclines them toward a lawful alignment. Vampires have no innate tendency toward evil, but consuming the life energy of other creatures often pushes them to that end. Most vampires are thus very old, but few have any memory of their earliest years. Every living vampire is either a bloodchief, infected by the Eldrazi's influence in the distant reaches of history, or was spawned by a bloodchief from a living human. Vampires don’t mature and age in the same way that other races do. Your Intelligence score increases by 1, and your Charisma score increases by 2. You can speak, read, and write Common (if it exists in your campaign) and Vampire. Your speed increases by 10 feet, and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute. When you drain blood with your Bloodthirst ability, you experience a surge of vitality. You can’t discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. If you are a fan of both games and want to explore the adventure world of Zendikar in a. It includes new races, classes, backgrounds, and monsters inspired by the plane of Zendikar, as well as tips and guidelines for adapting the existing rules to the setting. Thanks to your heritage, you have superior vision in dark and dim conditions. Plane Shift: Zendikar is a free PDF that provides an alternative way to play Dungeons & Dragons in the world of Magic: The Gathering. Vampires are about the same size and build as humans. ![]() Evil or not, their strict hierarchies incline them toward a lawful alignment. Vampires might not have an innate tendency toward evil, but many of them end up there. Your Charisma score increases by 2, and your Intelligence score increases by 1. Philosophically, they do not constrain themselves with artificial rules of morality, but believe that the strong can and should take what they need from the weak. Their existence is predicated on draining the life from others to fuel their own existence, and on putting their own lives ahead of all other concerns. ![]()
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